Day 12
1. Provide an overview of your project/artifact.
(For example, I designed a video game using Scratch programming where the player, or snowman,
has to catch 5 snowflakes and avoid the flying flames.)
I am making a “What Number are You?” quiz on html,css, and javascript. The questions are puns on the types of numbers (ie, are you a rational thinker?)
2. What did you plan to learn from your project? Did you meet this target?
I planned to learn a lot about HTML, CSS. I have met this target.
3. What computer science concepts did you use in your project?
(Variables, loops, conditional statements, functions, lists/arrays, methods, etc.)
Functions, variables
4. What computational thinking principles did you use in your project?
(Abstraction, algorithms, correctness, efficiency, iteration or loop statements, variables, etc.)
I’ve used algorithms to make my quiz. The website makes the user go through a set of steps to achieve a result.
5. How does your project relate to the “real” world? What did you learn or use that will
help you outside the classroom?
This project will help me make many websites in the future.
6. In your project, what did you particularly want others to notice?
I’d like people to notice the styling of my website, and the buttons
7. What would you improve if you could do this over again?
Next time I make a quiz, I’d like to make it more complex. Right now I’m making more of a mimic quiz, not an actual quiz
8. Does this project reflect the effort you put into it? Why or why not?
I think it does. My project isn’t very impressive because I’m still experimenting with website design, but it’s coming along well
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